Dec 12, 2006, 04:31 AM // 04:31
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#1
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Academy Page
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2 big problems in factions, which will worsen with time
Ok, first, is unwaking waters doable with hench? I mean in all honesty, your looking at a team with 15 hench, and that will only be far more likely with the release of more campaigns.... how the hell are we supposed to beat that mission?
problem number 2... in the event you miraculously get passed unwaking waters with all hench, what the hell happens imperial sanctum when you face shiro?
ok, the problem isnt so much beating the game, or obtaining the amulet of the mists.... if your part of one of few elite guilds out there with many players on who are all willing to help, you'll get through...
The real issue here is armor... almost all players will have the armors that are buyable at the end of the game only locked away from them forever... so how the hell can anyone expect to access those armors now!? Thats the problem i face with making a ritualist, i so want the 15K canthan armor, but getting just isnt feasible at this point
Thia is why i suggest for arenanet to move the armor crafters to a realistic town... And as ritualists and assassins, since we are not core classes, we get the short end of the stick anyway by getting less armors than the other classes....
Come on Anet, move the imperial sanctum armor crafters somewhere else!
Its funny because i encounter so much stuff that makes me want to quit the game, and yet almost all are completely and realisticly mendable by anet.... im not sure im going to buy campaign 4, and i probably shouldnt have bought campaign 3.... because as it is right now, i cant do the things i would have been able to do earlier, and thats craft my canthan 15K armor... meh
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Dec 12, 2006, 04:45 AM // 04:45
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#2
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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This is a reoccuring problem throughout all previous chapters which will continue, and making a minor remedy to part of the problem isn't a very good solution.
There are less and less people playing old chapters, and without proper parties, it can be near impossible to accomplish certain objectives. The heros take alot of the problem out of the equation, a powerful synergy of Heros can often be more powerful than real players. They are limited to Nightfall, basicly wrenching us to buy perhaps the best chapter in the series (boo hoo), but with previous chapters, it may be a good idea to allow people to use 6 and 8 henchmen.
Another good options is to add rewards to finishing Missions and Mission Objectives, without it Missions become old news. If a player spends the time to overcome difficult objectives in Mission based scenarios than they should be given additional rewards, which can be obtained repeatedly. This would bring people back to many missions as a means of Farming which isn't as boring, and which people can enjoy team play rather than soloing and grinding.
I have to say, it is alot bigger than Canthan Armor. Hopefully Anet makes some creative insentives and opportunities for Mission play in the future.
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Dec 12, 2006, 04:53 AM // 04:53
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#3
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Academy Page
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i dont know, it just completely sucks as it is
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Dec 12, 2006, 05:10 AM // 05:10
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#4
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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Henchies are exactly as good as you are. I would suggest going out and practicing with them till you can make them go exactly where you want, when you want and target who you want. Once you get the hang of it, they'll be just as reliable as the perfect guild group.
Personally I pray for the 15 henchie scenario on the two team missions - a pug on the other end usually spells doom.
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Dec 12, 2006, 05:14 AM // 05:14
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#5
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by Bellucci
Ok, first, is unwaking waters doable with hench? I mean in all honesty, your looking at a team with 15 hench, and that will only be far more likely with the release of more campaigns.... how the hell are we supposed to beat that mission?
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Unwaking is quite henchable, especially if you have interrupts...
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Dec 12, 2006, 05:17 AM // 05:17
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#6
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Gotass Community [gA]
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Quote:
Originally Posted by Bellucci
Ok, first, is unwaking waters doable with hench? I mean in all honesty, your looking at a team with 15 hench, and that will only be far more likely with the release of more campaigns.... how the hell are we supposed to beat that mission?
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thats just bull shit. unwalking waters is easily done with hench. i made it with Rit and hench and some other of my chars, if u dont make it the first time why give up? look on what happen and try to make it different...
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Dec 12, 2006, 05:34 AM // 05:34
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#7
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Every mission and bonus/masters in Prophecies and Factions is achievable with henchies. Every mission and masters in Nightfall is achievable with henchies and heroes.
If you can't beat it with henchies, keep practicing with henchies until you know how to target with them and get them to do what you want. For missions like vizunah and unwaking waters, I hope for a full team of henchies on the other side as other players tend to screw me over more often than not.
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Dec 12, 2006, 05:46 AM // 05:46
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#8
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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I got Masters on UW with my Mesmer going Hero/Henchway.
I easily got Masters with my Warrior on Raisu Palace and Shiro going Hero/Henchway.
These missions are simple. If you're having trouble, re-think your strategy.
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Dec 12, 2006, 05:55 AM // 05:55
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#9
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Quote:
Originally Posted by Enko
Every mission and bonus/masters in Prophecies and Factions is achievable with henchies.
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Please post a picture of somebody mastering Eternal Grove with hench only (no heroes).
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Dec 12, 2006, 06:06 AM // 06:06
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#10
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Krytan Explorer
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Quote:
Originally Posted by seut
Please post a picture of somebody mastering Eternal Grove with hench only (no heroes).
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Yeah, that was something I could never pull off. Always ended up having only one of the singer groups surviving.
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Dec 12, 2006, 07:03 AM // 07:03
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#11
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Quote:
Originally Posted by Cold Hearted Zero
thats just bull shit. unwalking waters is easily done with hench. i made it with Rit and hench and some other of my chars, if u dont make it the first time why give up? look on what happen and try to make it different...
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okay.. easily done with hench. so 90% of guild wars players cant do it. If you months at raisu palace with monastery armor and with henchies does that suddenly make it easy? THAT is just bull shit
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Dec 12, 2006, 07:15 AM // 07:15
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#12
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Ocean Shores, Washington
Guild: Last Sun Rise
Profession: W/Mo
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can u really hench shiro? i thought the henchies didnt come back after being banished?
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Dec 12, 2006, 07:16 AM // 07:16
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#13
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Oregon, USA
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If you are at Raisu Palace with Monastary armor perhaps rethink that bad choice and get a "cheap" set of MAX 1.5 armor and try again.
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Dec 12, 2006, 07:17 AM // 07:17
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#14
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Just go to guildwiki.org, they have very important tips that will help you get through both missions. Especially for imerial sanctum, many people have henched that one successfully.
Quote:
Originally Posted by Cow Tale
can u really hench shiro? i thought the henchies didnt come back after being banished?
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you have to kill the monsters that replace them, especially when you're henching.
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Dec 12, 2006, 07:26 AM // 07:26
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#15
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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What? Unwaking waters with henchies hard?
Nah. I cleared it with my rit. At one point the other hench team just died. But I still made it.
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Dec 12, 2006, 08:42 AM // 08:42
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#16
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Not any point in adding more counterremarks.
Hencheable: yes.
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Dec 12, 2006, 09:01 AM // 09:01
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#17
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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Well henchying unwakable waters is impossible for certain classes i think. you need to be able to damage kuunavang enough for each portal, and warrior e.g. cannot strike kuunavang, nor can their secondary do much with 2energy pips. Besides, do you really think anet intends for people to buy an entire set of new skills/secondary and cap an elite just for one mission so they can make it through?
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Dec 12, 2006, 09:04 AM // 09:04
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#18
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Krytan Explorer
Join Date: Jun 2006
Location: Your face
Guild: True Gods Of War [True]
Profession: W/Mo
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Here's a very, very simple solution to any class that "can't reach Kuunavang"
You (wammo deluxe)
Norgu - Degen / Interrupts
Acolyte Sousuke - Burning, Nuking
Margrid the Sly - Poison / Interrupts
2 Random Henchmen (Longbow / Interrupt)
2 Healer Henchmen
Problem solved.
With a setup like this, the Degen and Interrupting will be too much for him, and you will go to the 2nd phase of the map much much faster than you'll ever expect.
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Dec 12, 2006, 09:26 AM // 09:26
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#19
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Furnace Stoker
Join Date: Jun 2006
Profession: E/
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I have to say I didnt completely understand your bit about the armor.
As you said, the game is obviously do-able, otherwise you wouldnt have people like myself with protector.
The hench thing....
As for completing missions like waking water with henches. Anet cant make all their missions do-able with henchesmm or alteast do-able on the first run with henches.
All missions can be done with henches/heroes in GWs. It takes control, and planning and knowing how to do it.
I can understand your frustration when you situations where cities and towns are empty and you cant find a human team to play with, plus when you start and your allies are henches.
But thats not really something Anet can fix. There are bound to be times during the day or week when people are there and when their not.
But 80% of missions in all 3 games, are do-able with henches. Its only the odd few which arent, and thats a good thing. Its good to have a mission which is actually challenging enough that you need a human team to complete it. Otherwise we would just be left with boring, hack and slash meet fests with no puzzle of strategy to them.
In saying that. Factions is just badly designed all around. This idea of needing up to 16 players for a mission is just stupid, because more often then not, you do end up with henches.
The armor thing.....
If I understand you correctly.
Your complaining that the end-game 15k armor is located in the Devine Path, which can only be accessed after killing Shiro each time?
If thats the case, then I dont see the issue. Killing Shiro is easy. So getting access to that location isnt a problem.
But they did exactly the same thing in nightfall. They made a isolated location which you can only access after completing the end mission each time.
Compared to Shiro, this end mission is a pain in the ass and it isnt easy. But even so.... I still manage to get my 15k armor in one go.
How? I read guildwiki to see what materials I needed. I collected them and the gold and took them with me and then bought my full set of 15k armor, and my new green weapon all in one fell-swoop.
So if that was your point, then Im not seeing why?
I actually like the whole idea of having end-game armor located in places which you can only get to by finishing the end missions.
Especially when you have the choice to get 5k or 10k armor (which actually looks nicer and is more expensive) from easily accessed places like capital cities.
This means fewer people have end-game armor and you look more unique.
Its my understanding that in factions, you have 15k Sin and 15k Rit armor which you can buy in the capital luxon and Kuzack cities. So its not as if you have no 15k armor to buy if you choose not to get end-game stuff.
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Dec 12, 2006, 02:15 PM // 14:15
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#20
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Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
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Quote:
Ok, first, is unwaking waters doable with hench? I mean in all honesty, your looking at a team with 15 hench, and that will only be far more likely with the release of more campaigns.... how the hell are we supposed to beat that mission?
problem number 2... in the event you miraculously get passed unwaking waters with all hench, what the hell happens imperial sanctum when you face shiro?
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I fully henched Factions except Raisu with a survivor char, so yes it is. And actually I find Unwaking easier when the other team is 100% hench, as some of them who are rarely taken by PuGs needing a few more players are very good at shutting down Kunny (interrupt ranger for luxons, mesmer for Kurziks). I guess you may find good tips on guilwiki or in the Factions forum.
But still one problem remain. If you can hench those 2 missions, you gotta be experienced to do that. I probably would have been badly beaten if I had tried to hench them with my very 1st char.
Concerning armors: Raisu Palace is easilly henchable: just pick the right henchies. There is a topic about that in the canthan forum, with tips. Don't go with heroes as they don't have celestial skills. Just henchies. And you'll beat Shiro and get your armor. So I don't think this needs to be changed.
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